The
Dragonkin of the T'chin Empire are regular visitors to the eastern
cities, arriving in their strange, elegant Dragonships that sail
through the sky as easily as they ply the waters. They often bring
vast hauls of rare metal trinkets, ceramics and exotic herbs and
spices with them making good business with the bazaari for iron ore,
gemstones and textiles. Whilst the Dragonborn do not forbid visitors
to their lands, few ships can sail past the hazardous reefs that
guard their domain and the route by land across the Thousand Grains
marshland is perilous. Still a few brave souls have travelled east
beyond the Khagar Mountains or landed on the T'chin coast to find
cities that dwarf the jewels of the Caliphate in their size and
splendour. The Dragonkin numbers are legion and their cities house
vast multi-level cavernous buildings that reach up into the heavens
themselves.
The
T'chin also display a vastly superior understanding of the arcane and
it is only the fact of a regressive, dictatorial Empire that values
the Old Way of the Wyrms above all else that halts their powerful
Magis from dominating the entire world with their magic. The T'chin
Empire is blessedly an inward looking entity, forever busying itself
with maintaining the balance of its several strains of people. This
is usually a subtle affair but on occasion spills into genocidal
cullings of overpopulated areas.
Society
in the Empire is highly structured with little freedom to cast off
your birth colours and the position inherited from your parents. Each
Dragonkin will perform the same function as his father or mother,
depending on gender, until they die and so will any children they are
allowed to hatch. Population control is a part of the balance the
T'chin strive towards and thus mating and brooding are privileges
that are given to the lucky few based on the need to replace numbers
in each social stream to maintain equilibrium.
It is no
surprise that Dragonkin who have ventured beyond the borders of the
Empire find a world of chaos and freedom that is liberating. A few
indulge a little too readily in these freedoms. Whilst tolerated in
the Caliphate, partly for their value in trade and partly for fear of
angering their Empire, they are often victims of nefarious dealers in
their organs, eggs and hides which are highly valued components in
the arcane or to a competent leatherworker. The experienced Dragonkin
traveller learns early to avoid dark alleys without protection in
numbers.
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